Editing mesh objects now displays outline instead of wireframe.Rendering extensive work on shaders/draw/triangles/tangents.Fixed issues with glow not displaying correctly.Hold shift to select avatar instead of rigged mesh.Optimized Rigged Mesh picking, it is now always enabled at no FPS drop.Fixed potential crash under certain circumstances with rigged mesh.DPI awareness, viewer takes GUI sizes from windows settings.Texture compression option to save GPU memory.GPU memory allocation now supports greater than 2gb.Multiple improvements to rendering quality.Animesh, Bento, and Bakes on Mesh! With substantial performance improvements by Shyotl.